STEP 12: Right now our ship and our asteroid have the same name . Let's change the asteroid's name so they don't get mixed up.
Find the asteroid in your code. Change the word before the equals sign = to top_rock . A sprite's name is the orange word before the equals sign. We use a sprite's name to give it commands.
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stage.set_background("space")
sprite = codesters.Sprite("spaceship")
sprite.set_size(0.5)
sprite.go_to(-200, 0)
stage.set_gravity(10)
stage.disable_all_walls()
def space_bar():
sprite.jump(5)
# add other actions...
stage.event_key("space", space_bar)
def interval():
top_height = random.randint(1,10)
# sprite = codesters.Sprite("image", x, y)
sprite = codesters.Sprite("asteroid", 0, 0)
# add any other actions...
stage.event_interval(interval, 2)
t = codesters.Teacher()
try:
params = t.find_text("top_rock")
tval1 = t.get_indent_at_line(params[0][0])
tval2 = params[0][1]
except:
params = "DNE"
tval1 = "DNE"
tval2 = "DNE"
# try:
# tval3 = t.find_text("my_var")
# except:
# tval3 = "DNE"
# print tval2, tval3
t1 = TestObjective()
t1.add_success(tval1 != "DNE" and tval1 == 4, "Great job!")
t1.add_failure(tval2 == "DNE" or params == [], "Did you change the name of your asteroid?")
t1.add_failure(tval1 != 4, "Did you unindent your asteroid? It must be indented 4 spaces!")
# ds1 = codesters.Display(tval2)
tester = TestManager()
tester.add_test_list([t1])
tester.run_tests()
tester.display_first_feedback()
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